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Watched

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Devlog

  • Update 1.0.1
    September 20, 2020 by TheGamerASD
    1
    #Update
    Changes: - Flashlight is more centered to the player's view. - Your screen will now become pixelated when the enemy is nearby. - Mouse sensitivity is lower. - Fuse hitboxes are now larger. - Game is s... Continue reading
  • Making the Enemy AI
    September 17, 2020 by TheGamerASD
    1
    #Game Design, #AI
    When I was making the AI for the enemy in "Watched", I had a couple of options: Make the enemy follow waypoints, and deviate from them if it sees the player. Make the enemy go to the player's current... Continue reading
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