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Update 1.0.1
September 20, 2020
by
TheGamerASD
1
#Update
Changes: - Flashlight is more centered to the player's view. - Your screen will now become pixelated when the enemy is nearby. - Mouse sensitivity is lower. - Fuse hitboxes are now larger. - Game is s...
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Making the Enemy AI
September 17, 2020
by
TheGamerASD
1
#Game Design, #AI
When I was making the AI for the enemy in "Watched", I had a couple of options: Make the enemy follow waypoints, and deviate from them if it sees the player. Make the enemy go to the player's current...
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